Send a run of treats that unfolds over a new member's first few months, so there's always something to look forward to. Open **Your club** and press **Treats that keep coming** in the menu on **What members get**.

## Steps

1. Open [**Your club → What members get**](https://app.useflub.com/manage/go/what-members-get) and press **Treats that keep coming** in the menu on the left. If it says **Switched off**, press **Switch on and set it up**.
2. The first time, choose **Draft the journey for me** for a full set of steps to start from, or **Start from blank steps** to build your own.
3. Under **How long should it run?**, choose **3**, **6**, **9** or **12** months. Changing this later reschedules the existing steps rather than adding new ones.
4. Press a step to open it, and set what it gives the same way as any other offer. A step that says **No offer yet — choose one** gives members nothing until you press **Choose an offer**.
5. Press **Add another step** for more, or use a step's **⋮** menu to move it or **Remove step**.
6. Press **Save** in the bar at the bottom of the page. On a phone, an offer opens in a full-screen editor: step through it and press **Save** at the top right. See [When do members see the changes I make?](https://help.useflub.com/your-club/saving-changes.md)

You can also ask [Tweak your club](https://help.useflub.com/your-club/tweak-rail.md) to move a step to another week, change what it gives, or reorder the steps. It fills in the page and you press **Save**.

A removed step stays on the timeline saying **Removed when you save**, with **Undo**. If members already hold it, saving asks first, in **Before you save**: it names the step that "stops going out" and how many members already have it. Choose **They keep it** (picked for you) or **Take it back**, which turns **Save** into **Save and take it back**. See [How do I take an offer back?](https://help.useflub.com/your-club/take-it-back.md)

![The Treats that keep coming page: how long it should run, how members hear about it, the locked Day 0 welcome perk, and the first step](../../../assets/treats-that-keep-coming/treats-that-keep-coming--timeline.png)

## What happens next

Day 0 is always the **Welcome perk**, and it's locked here — change what it gives from [the Welcome perk itself](https://help.useflub.com/your-club/welcome-perk.md). Every step after that fires the set number of weeks after someone joins, whatever cadence you've chosen.

A member already partway through the journey keeps going on the steps as they were when each one reached them; removing a step stops it reaching anyone new. Members who already hold it keep it, unless you choose **Take it back**.

**How members hear about it** is set once for the whole journey. A step can go its own way, and **Use the journey’s** puts it back. Day 0 is your welcome message: its channels show greyed out, and you change them on the **What members hear** tab. See [How do my members hear about an automated offer?](https://help.useflub.com/your-club/how-members-hear.md)

## Related

- [How do I welcome new members with something free?](https://help.useflub.com/your-club/welcome-perk.md)
- [How do I add, change or turn off an offer?](https://help.useflub.com/your-club/offers.md)
- [How do I see how an offer is doing?](https://help.useflub.com/your-club/offer-activity.md)