Open [**Team**](https://app.useflub.com/manage/go/team), press **Invite someone**, add their email and tick which clubs they can get into, then press **Send the invitation**.

![The Team page, with a row for the owner, a teammate with access, and a pending invitation, plus the Invite someone button](../../../assets/invite-a-teammate/invite-a-teammate--team.png)

## Steps

1. Open **Team** from your account menu.
2. Press **Invite someone**.
3. Type **Their email**, then tick the clubs under **Which clubs can they get into?**.
4. If they should be able to buy text credits for the account, tick **They can buy text credits on this account**.
5. Press **Send the invitation**.

![The Invite someone form, with Their email, Which clubs can they get into? and Send the invitation](../../../assets/invite-a-teammate/invite-a-teammate--invite-dialog.png)

## What happens next

Access is per club — a teammate can only open the clubs you've ticked for them, nothing more. There are no other roles: it's either everything on a club, or nothing.

They can't see your billing, plan or invoices — that stays with you, the owner, unless you've also ticked that they can buy texts. Once they're on the team, you can change which clubs they reach, reset their [two-step sign-in](https://help.useflub.com/account/two-step-sign-in.md), or withdraw an invitation they haven't accepted yet, all from the same **Team** page.

If your business requires **two-step sign-in**, they'll need to set it up before they can use the dashboard.

## Related

- [How do I switch between my clubs?](https://help.useflub.com/account/switch-clubs.md)
- [How do I turn on two-step sign-in?](https://help.useflub.com/account/two-step-sign-in.md)